Abstract and Outline

Abstract Example

As video games continue to grow in popularity as a means of entertainment, it becomes more necessary to create techniques of quickening the pace of game production. Long narrative stories in games have become very popular in modern times, thus creating a growing need for easy ways to create long dialogue-heavy cutscenes. Computer animation has long been crucial to the process and as technology advances day by day, production of high quality and accurate facial animation get increasingly easier and faster to perform. Animating facial expressions and emotions properly is a key part of creating believable characters through computer animation. Audio driven animation can be the key to increasing the pace of animating long pieces of narrative content that can't easily be done with motion capture technology.

Outline Example

  • Abstract
  • Introduction
  • Background
    • History of Facial Animation
      • Maybe go into 2D Animation to begin with
      • Parke and first 3D facial model
    • Keyframe Animation
      • Blendshapes
      • Bone Driven Animation
      • Muscle Systems
    • Motion Capture
      • Markerless Motion Capture
    • Audio Driven Animation
      • Lip Sync Systems
      • Current Audio Driven Tech
    • Neural Networks

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